Wednesday July 23 2008
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ZOMG YITCH3

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ZOMG THIS IS WHAT I HAVE BEEN WAITING FOR MY WHOLE LIFEZ!

QUOTE:
In our opinion, CoD4's config_mp.cfg file plays a huge role in the outcome of online gaming. More accurately, the role is huge *if* your system (hardware and communication systems) is bottlenecked. FPS rate is life online and if your system cannot attain the same framerates as your opponents, you will find yourself more often than not...dead.


http://bashandslash.com/index.php?option=..

This comment was edited at 05/15/2008 5:36 PM
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uhhh
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wut?
www.e-rev.tv // #e-rev
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nooise.
carlisle?
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eh?
am i the only 1 that is confused?
#phantasmagoria <3
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rofl, they included /cl_timenudge -15 in the yitch3 config. I remember that command in UO that made you warp around and impossible to hit. I looked for it in CoD4 but I don't think it's there.
AMD 64 X2 6400+ XFX 8800GTS 4GB Crucial Ballistix Creative X-fi Xtremegamer Sennheiser HD555
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I wonder why he chose to go with 42 packets at 125 frames oppose to 63 packets at 125 frames, gonna have to ask him.
#pandemic
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i felt there wasnt really much of a difference compared to yitch2, aside from the obvious flash icons etc.
~ Team Immunity ~ www.team-immunity.com ~ Intel Geil Everglide ~
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1. timenudge was my attempt at an inside joke (placebo-effect). clearly wasn't as funny as i had thought. sorta like IW putting in an MP44 in cod4. i didnt find that funny either.

2. @Nabore: the guys with crappy pc's and connections find 42 to be a bit easier for them ping-wise. They also reported some packet loss at 63. i tried to mention that. However, with your awesome fibreoptic connection...i'd leave it at 63. 42 will still give you a 9% increase in jump distance (as does 63 btw).

3. @tEEKK. One of the reasons for yitch3 was to get rid of some of the issues caused in yitch2 that i got email about. Second...its only been tested on nVidia GPU's. Also...if you don't notice much difference, don't try running it using an exec command...just replace your config_mp file with it and restart the game. Or you'll have to use the /vid_restart and or /r_applypicmip commands...

anyone fallen asleep yet?

As i said in the verbage...you'll only get an extra 10% in certain situations. If you have a kicka** system...u ain't gonna see much benefit.
Jock Yitch
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ok jock

if i get 250-249 fps

then what maxfps and maxpackets should i use?
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63 packets have aparently been proven to be the best for this engine so 250/63
RZE is my hero but he is a bad man
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youre finally catching up yitch
daNgLez #ffsquad
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terrible reg still, nice fps though!
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is the reg better or worse with this cfg then with a (semi)default cfg?
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use default.
#codgaming.dk ~ www.codgaming.dk
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no offense to yitch, but my config gives me MUCH more fps than his (even when I have AA on x2 + texture quality on High
empowering people
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That's because you have a good graphics card, #16. Cod 4 is a card driven game, from what I understand.
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incorrect, if you have good graphic card but bad cpu, i bet you get bad fps aswell
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wow :) those lighting cache commands bumped me up to stable 250 from 160-250

No bronson, that is simple computing. COD4 is a gpu biased game.
carlisle?
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hmm it has cut off some of my screen, any idea how to fix it? (and its not cg_debugInfoCornerOffset "0 0")
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#19, what is the registration like?
#zNET
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#21 It didn't cut off any of my screen, just moved the FPS meter so you don't have to see the worthless info.
I have a dreamsicle -------------> http://i35.photobucket.com/albums/d193/ka..
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my cache lighting commands were already on 1 by default :S is that the same with anyone else?
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#22 the reg is the same, you effectively need to enter 1 command in CoD4 to get decent reg .. cl_maxpackets 100, since snaps set to 30 according to sv_fps and the rate is by default 25000. Setting your maxpackets to 63 doesnt change anything since it is rounded up to 63 even in you have the value set to 100, maxpackets is just a divisor of your fps (1/2 if above 100 fps).

This of course if you are using com_maxfps 125 :)
I have a dreamsicle -------------> http://i35.photobucket.com/albums/d193/ka..
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nades disappear when you throw them, at least you dont see them anymore so you cant see nades coming towards you.. is there a way to change this, so you do see the nades and flashes comign towards you?
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I'd rather play with 125 fps and see shadows/muzzle flash than play with 250 and see nothing...
=]
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Yeah #26, r_lodescalerigid 4
I have a dreamsicle -------------> http://i35.photobucket.com/albums/d193/ka..
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r_lodscalerigid 4 (building textures)
r_lodscaleskinned 4 (player models)

These are locked in NA rulesets. I wish it was forced at these values for everyone though, it would get rid of the