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Check My Cvars
cl_crosshair_size "medium"
cl_crosshair_translucent "0"
con_color "64 0 128"
crosshair "1"
cl_dynamiccrosshair "0"
fps_max "100"
rate 20000
cl_updaterate 100
cl_cmdrate 100
net_graph "3"
net_graphpos "2"
net_scale "5"
brightness "2"
gamma "3"
hud_centerid "1"
hud_fastswitch "1"
_cl_autowepswitch "0"
cl_observercrosshair "0"
sensitivity "5"
zoom_sensitivity_ratio "0.8"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
ambient_fade 100
ambient_level 0.300
bgmvolume "1.000000"
bottomcolor "6"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_bob 0.010
cl_bobcycle 0.800
cl_bobup 0.500
cl_cmdbackup "2"
cl_corpsestay "600"
cl_dlmax "128"
cl_download_ingame "1"
cl_fixtimerate 7.500
cl_forwardspeed "400"
cl_gaitestimation 1
cl_gg 0
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "1"
cl_resend 6
cl_shadows "1"
cl_solid_players 1
cl_timeout "300"
cl_vsmoothing "0.05"
cl_weather "1"
console "0.000000"
crosshair "1.000000"
d_spriteskip 0
default_fov 90
ex_extrapmax 1.200
ex_maxerrordistance 64
ex_maxspeed 750
fakelag 0
fakeloss 0
fastsprites 0
fps_modem "0.0"
gl_affinemodels 0
gl_alPH@Min 0.250
gl_clear 0
gl_cull 1
gl_d3dflip 0
gl_dither 1
gl_flipmatrix 0
gl_fog "1"
gl_keeptjunctions 1
gl_lightholes 1
gl_max_size 512
gl_monolights 0
gl_nobind 0
gl_nocolors 0
gl_overbright 0
gl_palette_tex 1
gl_picmip 0
gl_playermip 0
gl_polyoffset 0.100
gl_reporttjunctions 0
gl_round_down 3
gl_smoothmodels 0
gl_spriteblend 1
gl_texsort 0
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_wateramp 0.300
gl_ztrick 0
hisound "1"
hud_capturemouse "1"
hud_draw "1"
hud_takesshots "0"
hud_saytext_internal "1"
hpk_maxsize "4"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
lambert 1.500
lightgamma 2.500
model "gordon"
MP3Volume "2"
MP3FadeTime "2.0"
max_smokepuffs 120
mp_decals "300"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
nosound 0
r_bmodelhighfrac 5
r_bmodelinterp 1
r_cachestudio 1
r_cullsequencebox 1
r_decals 4096
r_detailtextures 0
r_detailtexturessupported 1
r_drawentities 1
r_drawviewmodel 1
r_dynamic 1
r_fullbright 0
r_glowshellfreq 2.200
r_lightmap 0
r_mirroralpha 1
r_norefresh 0
r_novis 0
r_speeds 0
r_traceglow 0
r_wadtextures 0
r_wateralpha 1
s_a3d 0
s_automax_distance 30
s_automin_distance 2
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance 1000
s_min_distance 8
s_numpolys "200"
s_occfactor 0.250
s_polykeep 1000000000
s_polysize 10000000
s_refdelay "4"
s_refgain "0.4"
s_rolloff 1
s_verbwet "0.25"
texgamma 2
developer 0
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
team ""
topcolor "30"
viewsize "120.000000"
+mlook
-dxlevel 90 -32bpp -nojoy -gl -refresh 100 -w 800 -h 600 -applaunch 10 -heapsize 1048576 -full -noipx
Is any of these config Illegal? Am I missing any legal cvars that should be enforced? Please help I looked through them and I think they are okay but it doesn't hurt if someone else took a look.
r_bmodelinterp 1 <- that should be 5
// Add these commands to your config.cfg file
// Coded By: James Hamilton
// Echo Alias
alias locked "echo ERROR: This CVAR has been locked in accordance with CAL rules."
// Locking Script
ambient_fade 100;alias ambient_fade "locked"
ambient_level 0.300;alias ambient_level "locked"
cl_bob 0.010;alias cl_bob "locked"
cl_bobcycle 0.800;alias cl_bobcycle "locked"
cl_bobup 0.500;alias cl_bobup "locked"
cl_fixtimerate 7.500;alias fixtimerate "locked"
cl_gaitestimation 1;alias cl_gaitestimation "locked"
cl_gg 0;alias cl_gg "locked"
cl_resend 6;alias cl_resend "locked"
cl_solid_players 1;alias cl_solid_players "locked"
d_spriteskip 0;alias d_spriteskip "locked"
default_fov 90;alias default_fov "locked"
ex_extrapmax 1.200;alias ex_extrapmax "locked"
ex_maxerrordistance 64;alias ex_maxerrordistance "locked"
ex_maxspeed 750;alias ex_maxspeed "locked"
fakelag 0;alias fakelag "locked"
fakeloss 0;alias fakeloss "locked"
fastsprites 0;alias fastsprites "locked"
gl_affinemodels 0;alias gl_affinemodels "locked"
gl_clear 0;alias gl_clear "locked"
gl_cull 1;alias gl_cull "locked"
gl_d3dflip 0;alias gl_d3dflip "locked"
gl_dither 1;alias gl_dither "locked"
gl_flipmatrix 0;alias gl_flipmaxtrix "locked"
gl_keeptjunctions 1;alias gl_keeptjunctions "locked"
gl_lightholes 1;alias gl_lightholes "locked"
gl_max_size 512;alias gl_max_size "locked"
gl_monolights 0;alias gl_monolights "locked"
gl_nobind 0;alias gl_nobind "locked"
gl_nocolors 0;alias gl_nocolors "locked"
gl_overbright 0;alias gl_overbright "locked"
gl_palette_tex 1;alias gl_palette_tex "locked"
gl_picmip 0;alias gl_picmip "locked"
gl_playermip 0;alias gl_playermip "locked"
gl_polyoffset 0.100;alias gl_polyoffset "locked"
gl_reporttjunctions 0;alias gl_reporttjunctions "locked"
gl_round_down 3;alias gl_round_down "locked"
gl_smoothmodels 0;alias gl_smoothmodels "locked"
gl_spriteblend 1;alias gl_spriteblend "locked"
gl_texsort 0;alias gl_texsort "locked"
gl_wateramp 0.300;alias gl_wateramp "locked"
gl_ztrick 0;alias gl_ztrick "locked"
lambert 1.500;alias lambert "locked"
lightgamma 2.500;alias lightgamma "locked"
max_smokepuffs 120;alias max_smokepuffs "locked"
nosound 0;alias nosound "locked"
r_bmodelhighfrac 5;alias r_bmodelhighfrac "locked"
r_bmodelinterp 1;alias r_bmodelinterp "locked"
r_cachestudio 1;alias r_cachestudio "locked"
r_cullsequencebox 1;alias r_cullsequencebox "locked"
r_decals 4096;alias r_decals "locked"
r_detailtextures 0;alias r_detailtextures "locked"
r_detailtexturessupported 1;alias r_detailtexturessupported "locked"
r_drawentities 1;alias r_drawentities "locked"
r_drawviewmodel 1;alias r_drawviewmodel "locked"
r_dynamic 1;alias r_dynamic "locked"
r_fullbright 0;alias r_fullbright "locked"
r_glowshellfreq 2.200;alias r_glowshellfreq "locked"
r_lightmap 0;alias r_lightmap "locked"
r_mirroralpha 1;alias r_cachestudio "locked"
r_norefresh 0;alias r_norefresh "locked"
r_novis 0;alias r_novis "locked"
r_speeds 0;alias r_speeds "locked"
r_traceglow 0;alias r_traceglow "locked"
r_wadtextures 0;alias r_wadtextures "locked"
r_wateralpha 1;alias r_wateralpha "locked"
s_a3d 0;alias s_a3d "locked"
s_automax_distance 30;alias r_automax_distance "locked"
s_automin_distance 2;alias r_automin_distance "locked"
s_max_distance 1000;alias s_max_distance "locked"
s_min_distance 8;alias s_min_distance "locked"
s_occfactor 0.250;alias s_occfactor "locked"
s_polykeep 1000000000;alias s_polykeep "locked"
s_polysize 10000000;alias s_polysize "locked"
s_rolloff 1;alias s_rolloff "locked"
texgamma 2;alias texgamma "locked"
developer 0;alias developer "locked"
// Executed Echo and Credits
echo "CAL CVAR Locking Script Executed"
also, so no matter what I put in the other cfg file. the Lock cfg will override it right? and all settings will be legal
also virus.
I'm not even registered yet, =P
but nice troll anyways works on the noob not me
ty #8
also virus
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