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Counter-Strike Source Discussion
CS:S fps config
1
jomamathehoe
0
Frags
+
-
Can anybody give me some links to a config that raises your fps?
2
GoaT-
0
Frags
+
-
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 0
rate 25000
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_bloom 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_dispfullradius 2
r_drawdetailprops 0
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 5 // _adjusts model quality--set between -5 and 5_
r_propsmaxdist 100 // _lower object fading distance_
r_RainSplashPercentage 0 // _disables rain splashes_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 0 // _disables shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
// _Set processing settings_
// _transfers load from GPU to CPU to boost performance
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
// _Set audio settings_
// _increases audio performance and quality_
snd_mixahead .1 // _mixes sound ahead to reduce stuttering_
soundscape_fadetime 9999 // _helps lower background noise_
soundscape_flush // _helps lower background noise_
// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1
#indiana / #ascend
4
mimixx
0
Frags
+
-
// _Set cl_
cl_allowdownload 1
cl_allowupload 1
cl_autohelp 0
cl_autowepswitch 0
cl_backspeed 400
cl_class default
cl_cmdbackup 2
cl_cmdrate 101
cl_crosshairalpha 210
cl_crosshaircolor 4
cl_crosshairscale 1
cl_crosshairusealpha 1
cl_drawshadowtexture 0
cl_dynamiccrosshair 0
cl_ejectbrass 0
cl_forcepreload 1
cl_c4dynamiclight 1
cl_forwardspeed 400
cl_idealpitchscale 0.8
cl_interp 0.01
cl_lagcomp_errorcheck 1
cl_logofile "materials/vgui/logos/Spray_bullseye....
cl_observercrosshair 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radaralpha 200
cl_radartype 1
cl_ragdoll_physics_enable 0
cl_rate 25000
cl_righthand 1
cl_scalecrosshair 1
cl_show_bloodspray 1
cl_show_splashes 0
cl_showfps 2
cl_showpluginmessages 1
cl_smooth 0
cl_soundfile sound/player/jingle.wav
cl_spec_mode 3
cl_team default
cl_timeout 30
cl_updaterate 101
cl_upspeed 320
// _Set m_
m_customaccel 0
m_customaccel_exponent 1
m_customaccel_max 0
m_customaccel_scale 0.04
m_filter 0
m_forward 1
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
m_pitch 0.022000
m_side 0.8
m_yaw 0.022
// _Set r_
r_3dsky 0
r_avglight 0
r_DispUseStaticMeshes 0
r_aspectratio 0
r_decal_cullsize 2
r_decals 0
r_dispfullradius 2
r_drawlights 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawrain 0
r_drawparticles 0
r_drawmodeldecals 0
r_drawropes 0
r_dynamic 0
r_eyegloss 0
r_eyemove 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_eyes 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage 0
r_lightinterp 0
r_lod 5
r_modellodscale 0.1
r_propsmaxdist 0
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_renderoverlayfragment 0
r_rootlod 1
r_WaterDrawReflection 0
r_shadowmaxrendered -1
r_shadowrendertotexture 0
r_shadows 0
r_teeth 0
r_worldlightmin 1
r_worldlights 1
r_avglight 0
// _Set net_
net_graph 0
net_graphpos 1
net_graphsolid 1
net_scale 5
// _Set sv_
sv_backspeed 0.6
sv_forcepreload 0
sv_log_onefile 0
sv_logecho 1
sv_logfile 1
sv_logsdir logs
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_skyname sky_dust
sv_specaccelerate 0
sv_specnoclip 1
sv_specspeed 0
sv_unlockedchapters 1
sv_voiceenable 1
sv_watchentlist 0
// _Set bot_
bot_traceview_extended 0
// _Set mat_
mat_compressedtextures 1
mat_bumpmap 0
mat_vsync 0
mat_clipz 0
mat_fastnobump 1
mat_forcedynamic 0
mat_mipmaptextures 0
mat_picmip 2
mat_specular 0
mat_trilinear 1
mat_bloom 0
mat_fastspecular 1
mat_filterlightmaps 0
mat_filtertextures 0
// _Set fps_
fps_max 120
// _Set violence_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Set budget_
budget_averages_window 30
budget_background_alpha 128
budget_bargraph_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_history_numsamplesvisible 100
budget_history_range_ms 66.666666667
budget_panel_bottom_of_history_fraction .25
budget_panel_height 384
budget_panel_width 512
budget_panel_x 0
budget_panel_y 50
budget_peaks_window 30
budget_show_averages 0
budget_show_history 0
budget_show_peaks 1
// _Set ai_
ai_report_task_timings_on_limit 0
ai_think_limit_label 0
// _Set c_
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw -135
c_orthoheight 100
c_orthowidth 100
// _Set cam_
cam_command 0
cam_idealdist 64
cam_idealpitch 0
cam_idealyaw 90
cam_snapto 0
// _Set cc_
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
// _Set dsp_
dsp_dist_max 1440.0
dsp_dist_min 0.0
dsp_enhance_stereo 0
dsp_slow_cpu 0
dsp_volume 1.0
// _Set hud_
hud_fastswitch 1
// _Set joy_
joy_diagonalpov 0
joy_forwardsensitivity -1
joy_forwardthreshold 0.15
joy_name joystick
joy_pitchsensitivity 1
joy_pitchthreshold 0.15
joy_sidesensitivity -1
joy_sidethreshold 0.15
joy_wingmanwarrier_centerhack 0
joy_wingmanwarrier_turnhack 0
joy_yawsensitivity -1
joy_yawthreshold 0.15
// _Set mp_
mp_decals 0
// _Set snd_
snd_duckerattacktime 0.5
snd_duckerrelea_Setime 2.5
snd_duckerthreshold 0.15
snd_ducktovolume 0.55
snd_mixahead 0.1
snd_musicvolume 0.000000
snd_pitchquality 1
// _Set texture_
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fr... .25
texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_x 0
texture_budget_panel_y 450
// _Set voice_
voice_enable 1
voice_forcemicrecord 1
voice_modenable 1
voice_scale 1
// _Set vprof_
vprof_graphheight 256
vprof_graphwidth 512
vprof_unaccounted_limit 0.3
vprof_verbose 1
// _Set Others
adsp_debug 0
bgmvolume 1
budget_show_history 0
closecaption 0
con_enable 1
crosshair 1
dsp_slow_cpu 1
fog_enable 0
fog_enable_water_fog 0
func_break_max_pieces 15
joystick 0
lookspring 0
lookstrafe 0
muzzleflash_light 0
npc_height_adjust 1
rate 25000
scene_showfaceto 0
scene_showlook 0
scene_showmoveto 0
rope_smooth 0
rope_wind_dist 0
sensitivity 20
skill 1
spec_scoreboard 0
suitvolume 0.25
volume 0.5
//set rates
cl_interp 0
cl_interpolate 0
cl_lagcomp_errorcheck 1
cl_cmdrate 101
cl_updaterate 101
cl_rate 20000
cl_smooth 0
rate 25000
(๏̯͡๏) (๏_๏)
5
nastey
0
Frags
+
-
#4 your rates wont get past the new csp.
[b]+1[/b]
6
mimixx
0
Frags
+
-
I got them from a site. Whats wrong with them?
This comment was edited at 08/08/2005 8:50 AM
(๏̯͡๏) (๏_๏)
7
applesauce1
0
Frags
+
-
#2 muzzleflash_light 0 // _disables muzzleflash_
I would turn that back on so you can see muzzle flashes through smoke
#slaughterhouse5 cal-im 6-1-0
8
entropy_
0
Frags
+
-
#6 for cal the rates are locked, you need to use interpolate 1 and interp .01
9
venom2
0
Frags
+
-
csp will only re-make the majority of those commands like default
#unexpect | venom2 -
http://www.gotfrag.com/css/user/4066/
10
nastey
+
1
Frags
+
-
you know its nice haveing a thread about source and no one flaming :)
[b]+1[/b]
11
GoaT-
0
Frags
+
-
#7 that disables your flashlight not muzzleflash
#indiana / #ascend
12
faLcoN_69
-2
Frags
+
-
#10, just for you: source is bad.
jk thanks for the posts guys, im tryin to start source myself :D
13
Daigle
0
Frags
+
-
only problem is is that the source community on the majority of it does not post here :\
14
B1adeH
0
Frags
+
-
post
Teamless Again... Anyone not think I cheat?
15
anonym0us
+
1
Frags
+
-
wow that really screwed up my source..gg now i seem like playing mario on SNES
"when say bad word like "fock" !! no say!!! it hurt fellings it hurt mind!!" - Killer_dog_menor
16
anonym0us
0
Frags
+
-
can anyone please post the original fps settings...the WHOLE settings...PLEASE
the vehicles in my source seems to be made out of cardboard...
"when say bad word like "fock" !! no say!!! it hurt fellings it hurt mind!!" - Killer_dog_menor
17
Coto
0
Frags
+
-
delete your cfg folder and it will remake one when you start the game.
18
Coto
0
Frags
+
-
delete your cfg folder and it will remake one when you start the game.
19
GoaT-
0
Frags
+
-
#16 you thought that it was going to make it look good?
#indiana / #ascend
20
p8ntt
0
Frags
+
-
the command that makes your gfx good or bad is mat_picmip - 0 being the best graphics - 2 being the worst, for some reason i get better fps with it on 0, then best gfx
Thats probably why your vechicles look like cardboard your mat_picmip is at 2
x6p8nt
21
Have2p
0
Frags
+
-
cl_interp should be 0.0PING, not just 0.01.
Example: if my ping is 35, cl_interp 0.035
VISIT
http://www.gamerswithstyle.com/
22
fatony
0
Frags
+
-
picmip 4 is the worse.. thats what i use :D
[b]([/b] [b]f[/b] [b])[/b]
23
p8ntt
0
Frags
+
-
i use picmip 0, better fps then with picmip 4, kinda weird
x6p8nt
24
anonym0us
0
Frags
+
-
#19 nope. but i didnt expect it to be that bad.
"when say bad word like "fock" !! no say!!! it hurt fellings it hurt mind!!" - Killer_dog_menor
25
index1489
0
Frags
+
-
My config will make sure game look good and still increase your FPS
cl_allowdownload 0
cl_allowupload 0
cl_autohelp 0
cl_autowepswitch 0
cl_downloadfilter "none"
cl_cmdrate 101
cl_cmdbackup 2
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000
cl_ejectbrass 0
cl_forcepreload 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radartype 0
cl_ragdoll_physics_enable 0
cl_show_splashes 0
fps_max 100
mat_bloom 0
mat_bumpmap 0
mat_clipz 0
mat_fastnobump 1
mat_fastspecular 1
mat_mipmaptextures 1
mat_picmip 2
mat_specular 0
mat_trilinear 0
mp_decals 30
muzzleflash_light 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 1
r_decals 30
r_dispfullradius 2
r_drawdetailprops 0
r_drawmodeldecals 0
r_dynamic 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_eyegloss 0
r_eyemove 0
r_modellodscale 0.8
r_lightaverage 0
r_lightinterp 0
r_lod 3
r_propsmaxdist 0
r_RainSplashPercentage 0
r_renderoverlayfragment 0
r_rootlod 2
r_shadows 1
r_teeth 0
r_waterforceexpensive 0
rope_averagelight 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
fog_enable 0
fog_enable_water_fog 0
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
snd_mixahead .1
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
budget_show_history 0
cl_crosshairalpha 200
cl_crosshaircolor 0
cl_crosshairusealpha 1
cl_crosshairscale 1300
cl_scalecrosshair 1
cl_dynamiccrosshair 0
cl_observercrosshair 1
cl_righthand 1
mat_monitorgamma 1.6
sensitivity 1.8
volume 1.0
dsp_volume 1.0
bgmvolume 1.0
suitvolume 0.25
con_enable 1
closecaption 0
skill 1
zoom_sensitivity_ratio 1.0
net_graph 0
npc_height_adjust 1
crosshair 1
adsp_debug 0
spec_scoreboard 0
joystick 0
lookspring 0
lookstrafe 0
hud_fastswitch 1
jpeg_quality 100
sv_forcepreload 1
echo "HLH 0.75 loaded"
Command Line Options
-width 640 -height 480 -heapsize 524288 -dxlevel 81 -refresh 100
#definitioN CALmain CEVOamateur
26
danpay
0
Frags
+
-
1.6 for 06
no one cares anymore
har har
I like Stuff
27
Spazypoo
0
Frags
+
CS:S fps config
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 0
rate 25000
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_bloom 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_dispfullradius 2
r_drawdetailprops 0
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 5 // _adjusts model quality--set between -5 and 5_
r_propsmaxdist 100 // _lower object fading distance_
r_RainSplashPercentage 0 // _disables rain splashes_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 0 // _disables shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
// _Set processing settings_
// _transfers load from GPU to CPU to boost performance
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
// _Set audio settings_
// _increases audio performance and quality_
snd_mixahead .1 // _mixes sound ahead to reduce stuttering_
soundscape_fadetime 9999 // _helps lower background noise_
soundscape_flush // _helps lower background noise_
// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1
cl_allowdownload 1
cl_allowupload 1
cl_autohelp 0
cl_autowepswitch 0
cl_backspeed 400
cl_class default
cl_cmdbackup 2
cl_cmdrate 101
cl_crosshairalpha 210
cl_crosshaircolor 4
cl_crosshairscale 1
cl_crosshairusealpha 1
cl_drawshadowtexture 0
cl_dynamiccrosshair 0
cl_ejectbrass 0
cl_forcepreload 1
cl_c4dynamiclight 1
cl_forwardspeed 400
cl_idealpitchscale 0.8
cl_interp 0.01
cl_lagcomp_errorcheck 1
cl_logofile "materials/vgui/logos/Spray_bullseye....
cl_observercrosshair 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radaralpha 200
cl_radartype 1
cl_ragdoll_physics_enable 0
cl_rate 25000
cl_righthand 1
cl_scalecrosshair 1
cl_show_bloodspray 1
cl_show_splashes 0
cl_showfps 2
cl_showpluginmessages 1
cl_smooth 0
cl_soundfile sound/player/jingle.wav
cl_spec_mode 3
cl_team default
cl_timeout 30
cl_updaterate 101
cl_upspeed 320
// _Set m_
m_customaccel 0
m_customaccel_exponent 1
m_customaccel_max 0
m_customaccel_scale 0.04
m_filter 0
m_forward 1
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
m_pitch 0.022000
m_side 0.8
m_yaw 0.022
// _Set r_
r_3dsky 0
r_avglight 0
r_DispUseStaticMeshes 0
r_aspectratio 0
r_decal_cullsize 2
r_decals 0
r_dispfullradius 2
r_drawlights 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawrain 0
r_drawparticles 0
r_drawmodeldecals 0
r_drawropes 0
r_dynamic 0
r_eyegloss 0
r_eyemove 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_eyes 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage 0
r_lightinterp 0
r_lod 5
r_modellodscale 0.1
r_propsmaxdist 0
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_renderoverlayfragment 0
r_rootlod 1
r_WaterDrawReflection 0
r_shadowmaxrendered -1
r_shadowrendertotexture 0
r_shadows 0
r_teeth 0
r_worldlightmin 1
r_worldlights 1
r_avglight 0
// _Set net_
net_graph 0
net_graphpos 1
net_graphsolid 1
net_scale 5
// _Set sv_
sv_backspeed 0.6
sv_forcepreload 0
sv_log_onefile 0
sv_logecho 1
sv_logfile 1
sv_logsdir logs
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_skyname sky_dust
sv_specaccelerate 0
sv_specnoclip 1
sv_specspeed 0
sv_unlockedchapters 1
sv_voiceenable 1
sv_watchentlist 0
// _Set bot_
bot_traceview_extended 0
// _Set mat_
mat_compressedtextures 1
mat_bumpmap 0
mat_vsync 0
mat_clipz 0
mat_fastnobump 1
mat_forcedynamic 0
mat_mipmaptextures 0
mat_picmip 2
mat_specular 0
mat_trilinear 1
mat_bloom 0
mat_fastspecular 1
mat_filterlightmaps 0
mat_filtertextures 0
// _Set fps_
fps_max 120
// _Set violence_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Set budget_
budget_averages_window 30
budget_background_alpha 128
budget_bargraph_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_history_numsamplesvisible 100
budget_history_range_ms 66.666666667
budget_panel_bottom_of_history_fraction .25
budget_panel_height 384
budget_panel_width 512
budget_panel_x 0
budget_panel_y 50
budget_peaks_window 30
budget_show_averages 0
budget_show_history 0
budget_show_peaks 1
// _Set ai_
ai_report_task_timings_on_limit 0
ai_think_limit_label 0
// _Set c_
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw -135
c_orthoheight 100
c_orthowidth 100
// _Set cam_
cam_command 0
cam_idealdist 64
cam_idealpitch 0
cam_idealyaw 90
cam_snapto 0
// _Set cc_
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
// _Set dsp_
dsp_dist_max 1440.0
dsp_dist_min 0.0
dsp_enhance_stereo 0
dsp_slow_cpu 0
dsp_volume 1.0
// _Set hud_
hud_fastswitch 1
// _Set joy_
joy_diagonalpov 0
joy_forwardsensitivity -1
joy_forwardthreshold 0.15
joy_name joystick
joy_pitchsensitivity 1
joy_pitchthreshold 0.15
joy_sidesensitivity -1
joy_sidethreshold 0.15
joy_wingmanwarrier_centerhack 0
joy_wingmanwarrier_turnhack 0
joy_yawsensitivity -1
joy_yawthreshold 0.15
// _Set mp_
mp_decals 0
// _Set snd_
snd_duckerattacktime 0.5
snd_duckerrelea_Setime 2.5
snd_duckerthreshold 0.15
snd_ducktovolume 0.55
snd_mixahead 0.1
snd_musicvolume 0.000000
snd_pitchquality 1
// _Set texture_
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fr... .25
texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_x 0
texture_budget_panel_y 450
// _Set voice_
voice_enable 1
voice_forcemicrecord 1
voice_modenable 1
voice_scale 1
// _Set vprof_
vprof_graphheight 256
vprof_graphwidth 512
vprof_unaccounted_limit 0.3
vprof_verbose 1
// _Set Others
adsp_debug 0
bgmvolume 1
budget_show_history 0
closecaption 0
con_enable 1
crosshair 1
dsp_slow_cpu 1
fog_enable 0
fog_enable_water_fog 0
func_break_max_pieces 15
joystick 0
lookspring 0
lookstrafe 0
muzzleflash_light 0
npc_height_adjust 1
rate 25000
scene_showfaceto 0
scene_showlook 0
scene_showmoveto 0
rope_smooth 0
rope_wind_dist 0
sensitivity 20
skill 1
spec_scoreboard 0
suitvolume 0.25
volume 0.5
//set rates
cl_interp 0
cl_interpolate 0
cl_lagcomp_errorcheck 1
cl_cmdrate 101
cl_updaterate 101
cl_rate 20000
cl_smooth 0
rate 25000
I would turn that back on so you can see muzzle flashes through smoke
jk thanks for the posts guys, im tryin to start source myself :D
the vehicles in my source seems to be made out of cardboard...
Thats probably why your vechicles look like cardboard your mat_picmip is at 2
Example: if my ping is 35, cl_interp 0.035
cl_allowdownload 0
cl_allowupload 0
cl_autohelp 0
cl_autowepswitch 0
cl_downloadfilter "none"
cl_cmdrate 101
cl_cmdbackup 2
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000
cl_ejectbrass 0
cl_forcepreload 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radartype 0
cl_ragdoll_physics_enable 0
cl_show_splashes 0
fps_max 100
mat_bloom 0
mat_bumpmap 0
mat_clipz 0
mat_fastnobump 1
mat_fastspecular 1
mat_mipmaptextures 1
mat_picmip 2
mat_specular 0
mat_trilinear 0
mp_decals 30
muzzleflash_light 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 1
r_decals 30
r_dispfullradius 2
r_drawdetailprops 0
r_drawmodeldecals 0
r_dynamic 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_eyegloss 0
r_eyemove 0
r_modellodscale 0.8
r_lightaverage 0
r_lightinterp 0
r_lod 3
r_propsmaxdist 0
r_RainSplashPercentage 0
r_renderoverlayfragment 0
r_rootlod 2
r_shadows 1
r_teeth 0
r_waterforceexpensive 0
rope_averagelight 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
fog_enable 0
fog_enable_water_fog 0
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
snd_mixahead .1
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
budget_show_history 0
cl_crosshairalpha 200
cl_crosshaircolor 0
cl_crosshairusealpha 1
cl_crosshairscale 1300
cl_scalecrosshair 1
cl_dynamiccrosshair 0
cl_observercrosshair 1
cl_righthand 1
mat_monitorgamma 1.6
sensitivity 1.8
volume 1.0
dsp_volume 1.0
bgmvolume 1.0
suitvolume 0.25
con_enable 1
closecaption 0
skill 1
zoom_sensitivity_ratio 1.0
net_graph 0
npc_height_adjust 1
crosshair 1
adsp_debug 0
spec_scoreboard 0
joystick 0
lookspring 0
lookstrafe 0
hud_fastswitch 1
jpeg_quality 100
sv_forcepreload 1
echo "HLH 0.75 loaded"
Command Line Options
-width 640 -height 480 -heapsize 524288 -dxlevel 81 -refresh 100
no one cares anymore
har har